![]() It is a shame that only Cam Clarke (Kratos), Heather Hogan (Colette) and Tara Strong (Presea) returned as voice actors from the previous game. There aren’t any dreadful casting decisions here, which make you want to switch to the Japanese voice actors. The other voice actors also seem to fit their respective characters well. The two lead actors, Johnny Yong Bosch (Emil, Vash from Trigun, Ichigo from Bleach), Laura Bailey (Marta, Tohru from Fruits Basket), are both well known for their roles in both anime and other video games. Tales of Symphonia: Dawn of the New World also has a pretty good English voice acting cast, and goes so far as to even have voice acting for the optional short skits. Everything looking the same, whether you’re wandering the world, in battle or engaging in a cut scene, helps the game flow better. I adore animated sequences and FMVs in games, but sometimes it can be too much, and can cause a bit of a disconnect when the game and characters that you’re playing as look nothing like the characters featured in the elaborate cutscenes. I liked the motion captured story scenes, that didn’t cut to animated sequences or flashy FMVs. You could call this a good thing, since it helps reinforce that you’re in the same environment and talking to the same characters, but you may also be wondering why a small update couldn’t have been done. The graphics can also be considered a bit dated, as Tales of Symphonia: Dawn of the New World looks very much like the original Tales of Symphonia. It all seemed rather rudimentary, and I think that after the first chapter, most players will have mastered battles. I didn’t find myself using the Z defend button at all, and only moved Emil around the battlefield if some of the other computer controlled characters got in his way. I found that you can get by in most battles by pressing the A button three times in the row to trigger a standard combo, and then (after equipping your most powerful arte to the B button) pressing the B button to unleash a fourth, special attack strike. Personally, I’d have preferred some sort of scheme that used the directional button the remote and the B button for special attacks and the nunchuk’s directional stick used for movement, but I’ve learned to work with what is given. At first I was a bit frustrated that just moving the directional stick on the nunchuk didn’t move Emil around the battlefield (who would think you’d have to hold Z as well?), but I can see the reasoning behind the control scheme. It feels more like a spin-off than a true entry in the Tales of series.īattle is fairly simple. Sure, it is still satisfying to see our favorite Tales of Symphonia characters return, and learn what happened after the worlds were saved in the first game, but it somehow feels like it is missing some of the classic Tales of magic. The generic plot, the script that seems like it was written for Naruto or Inuyasha’s fanbase, the simple controls, the Pokemon-esque monster recruiting system – it all seems like it was designed for beginners, rather than the Tales of fans who have been playing the games for years. It is up to Emil, an introverted and verbally abused young man who suddenly becomes a Knight of Ratatosk and Marta Lualdi, a former Vanguard member who has Ratatosk’s core embedded into her forehead, to awaken the centurions like their associate Tenebrae so that Ratatosk can be woken up and balance can be restored to the new world.Īt times, it almost seemed like Tales of Symphonia: Dawn of the New World was designed for a younger audience, despite the Teen rating. There have been many environmental repercussions due to this, and the two societies that were abruptly forced to merge together are clashing. Tales of Symphonia: Dawn of the New World takes place after the two worlds of Sylvarant and Tethe’alla have been saved and reunited by the Chosen of Regeneration Colette. If you go into the game without delusions of grandeur or elevated expectations, you’ll find an enjoyable spin-off of a classic entry in the Tales of series. Despite that, it is still a Wii RPG, a game in a genre that is somewhat neglected on Nintendo’s latest system. It can be cheesy and may not be as epic as expected. Tales of Symphonia: Dawn of the New World isn’t perfect. ![]()
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